As I was in the flow with the rules, in other words I hadn't moved on to another set and therefore remembered what I was doing with Sharp Practice, I decided to stick with the French Revolution but to see how the rules squared up to the venerable column vs line scenario. Quite a few figures on the table Austrians at on end, good, solid trained infantry and revolutionary volunteers at the other in two columns with skirmish support and a half battery of guns to soften the opposition up.
The view from the Austrian lines, two zuges of line infantry with one level 2 leader and two level 1 leaders in each, plus two groups of Grenzers and a level 1 leader on their right flank.
The French republicans consisted of two formations of les blue volunteer infantry in column, both with two level 2 leaders and four level 1 leaders split between them. Six groups of skirmishers with three level 1 leaders split between them and one half battery of four medium 6pdr guns directed by a level 1 leader.
Time being of the essence on the French side I decided to limit the number of rounds fired by the French artillery, the softening up at long range proved effective enough initially but less so later as the Austrian level 1 leaders rallied off the shock.
On the opposite side the Grenzers held up double their number of French counterparts up for quite a considerable time before being forced to retire to the buildings behind.
Meanwhile the main event was underway, the commander of left hand French column, having a clear advance where he would not impede the fire from the artillery decided to strike quickly without waiting for the other column. The disadvantage of trying to impress the Representative on Mission watching the battle unfold!
The zug swung ten paces to confront the column, presented and delivered a concentrated volley into the head of the advancing French. (The Austrians did get the tokens out of the bag during this game!)
This was not yet devastating but as the French were volunteers and could not maintain a formation if any shock was on a group they would find a co-ordinated advance now very difficult.
Add to that the four flag tokens which allowed the Austrians to fire twice in one round, well this French column was going nowhere. The front two groups routed thereby causing shock points to the groups behind, while other groups within the French column tried to form some sort of line. A right mess!
The guns having ceased firing round shot they limbered up and advanced behind the second column which was moving to support it's floundering companion.
As can be seen from the above photograph, the left hand zug (or what remained of it) had joined up with it's companion to extend the Austrian line. The second French column managed to advance level with its support but the dice, or in this case tokens were not kind and the Austrians damaged as they were got the jump on them poring fire into both units.
The fight ended with the French stalled, unable to effectively advance. the leaders were rallying as best they could, firing back where possible but unable to maintain any momentum. The French artillery unlimbered behind to cover the retreat with canister but the game was up.
A very enjoyable and interesting game. The fact that after incurring any shock the French could no longer form a formation and had to then fight as individual groups proved quite rightly to be a huge disadvantage. The artillery and skirmishers were a great tool if used correctly but the fact was that the commander of the first column was too hasty and should have waited for the artillery and skirmishers to do more damage to the Austrian line.
I have read some about Revolutionary/Napoleonic warfare, not as much as others but still some and I do believe that this game showed how I think things would have gone in these circumstances. You could see turn by turn the volleys going into the head of the columns, the French trying desperately, first to keep advancing then attempting to form line while rallying off the shock but ultimately failing to do so and groups of survivors breaking away having had enough.
A great set of rules, though heads will roll for this failure!
I know, the French artillery drivers should be civilians, I'm working on it!
Cheers,
Dave.
Looks like a great game
ReplyDeletePlayed it solo Scotty, big game for Sharp Practice, fun though.
Deletelooks tremendous! Not used SP but might give them a go as they could work well for the Vendee.
ReplyDeleteGive it a go Colin, best large skirmish set out there and plenty of support on their forum.
DeleteLovely Dave, and a nice scenario to get your teeth into.A lovely paint job on the Elite Austrians, well done.
ReplyDeleteCheers as always Robbie.
DeleteGreat report, I love those kinds of experiments. For its light hearted style, Sharp Practice is really good at replicating historical events - in fact, I know no other set of rules where what happens feel as "right" in relation to historical descriptions of events as in SP2.
ReplyDeleteQuite agree mate, for its kind, the best out there.
DeleteVery enjoyable report 👍🏻
ReplyDeleteThanks Jim, I hope its Jim otherwise I talking to one of the Waltons!
ReplyDeleteExcellent battle report but I thought the French Republic used masses of skirmishers so having to be in formation was not necessary?
ReplyDeleteImpressive paint jobs too btw.
You made a mistake if you undid the formtion because they got shock. Rules state they cnnot get into a formtion, as in start it, if they do, not once they lready are in formation. Till they break...
ReplyDelete