Welcome to my wargaming blog,
I'm Dave and live in Morpeth, Northumberland in the UK.
This may or may not be a regular thing, we'll just have to see how it goes.

I am a painter/collector of figures first and a wargamer second. My thrill in this great hobby of ours is to place that final well researched & painted unit into the cabinet. The actual gaming with the figures is an important but secondary experience, we all like to win, but it isn't the be all and end all of it, being with good friends and having fun is.
Hope you will enjoy reading this blog as much as I will writing in it.
Just to remind the visitor to scroll down the various pages and click on 'older posts' to see more.

Monday 22 April 2019

10mm WSS, Cutt's assault column, the game.

Having set out the troops for the assault on the village of Blenheim here we go with the refight. Now baring in mind that I have adapted David Browns General de Armee rules to the WSS period maybe I had go through the fairly small changes first.

1) Movement is movement in both periods though artillery can change formation or move making it that bit harder to manoeuvre them about.

2) Naturally all things skirmish have been removed.

3) Squares are still there (as they were at the time) but a discipline test must be taken to form if cavalry are within 25cm [15"] whereas in the Napoleonic set it was only 15cm [9"]. This forces the unit to change formation when the cavalry are that bit further away. It is of course more advisable to keep lines of infantry on either of the units flank thereby encouraging the linear tactics of this period.

4) British cavalry use the 'cold steel' rule vs the French caracole (pistol shot) cavalry, giving the British cavalry a +2 in the charge. The French have a limited fire capability before contact is made.

5) Infantry vs infantry, I made it more difficult for them to charge in as the brigade needs three ADCs to do so whereas in the Napoleonic version it only requires two. This means that it is very much more difficult to send a whole brigade into the assault, you must wear the enemy down by fire first, even then in the infantry charge results a unit is more likely to halt and fire rather than actually charge in. They can still do it but again I tried to make firepower more important.

6) With firepower, platoon firing British, Dutch and some German state infantry get both an extra +1 combat die and fire on the superior volley fire casualty table compared to the rank firing French and Bavarians. As you will see from the write up below I based the French on a greater depth but narrower frontage to the platoon firing British etc. This means over a brigades worth of front the French have two extra units firing. I needed to compensate the better platoon system but not make them supermen, seems ok so far.

7) Dismounted dragoons and all cavalry are classed as small units, this makes them more brittle and discourages frontal charges on infantry units.

I think that's about it. The game;

Cutt's column begins to cross the Nebel stream still out of musketry range of the French.

Blood's British artillery.

The third brigade swings right to flank the village with cavalry support.

I won't go into too much detail but even given the fact that the French were throwing particularly good dice, the British infantry battalions suffered considerable casualties with gaps starting to apear in the lead brigades ranks.

Without actually re-fighting the engagement(I will leave that for another day) Palme's British cavalry broke the French Gendarme cavalry and chased them from the field allowing the flanking force to continue to envelope Blenheim.

In the face of this the French heavy battery withdraws.

Following the mauling of the first Brigade, the second Hessian brigade moves forward to take its place in the line.

A few shots of the brigades in front of the village, gaps again appearing with one Hessian unit actually routing.

Finally the closing photographs, the British/Hessian assault has ground to a halt and more French units are moving into the village from the rear.

Now keeping in mind that I still have the third British brigade (composed mainly of Hanoverian infantry) to complete, they would be following up the first and second line to pressurise the French in the village. The French would as they are now doing, draw into Blenheim more reserves from the centre of their position thereby leading to defeat.
Though only really testing the firing mechanisms I felt that the game followed history reasonably accurately. Blenheim was a tough nut to crack and cost the British so much in the initial assault that Marlborough decided to surround the mass of French troops in there, mask them and win the battle in the centre. I think that given more even dice (typical when your trying to test rules for the first time) more pressure would have been put onto the French, though they did suffer quite considerably.
Next time I will re-fight Palme's cavalry squadrons vs the French Gendarmes.
See you then.

Sunday 7 April 2019

10mm WSS. Cutt's assault column, Blenheim 1704

Though not completed yet I thought I'd set out the figures I have for the left hand attack on the village of Blenheim. As you can see I still have to paint up St Paul's fourth line in the column which comprised five Hanoverian battalions and some of the French battalions directly to the rear of Blenheim. The French Gendarme squadrons are partially represented but to get them all on I will need both a larger table and an extension to the house!
Other than that what you see is what was there on the day. I based the size of the village of Blenheim upon which French battalions physically fit into it, their footprint as it were but I am also grateful to Jeff Berry's fantastic Obscure Battles site with the most wonderful maps of this and other battles, find that Here

For today I will concentrate on the dispositions as just before Cutt's column was about to cross the boggy Nebel stream which stretched right across the battlefield. In subsequent posts I will attempt to play out the initial part of the assault using my adaptation of David Brown's General D' Armee.

Two views of Blenheim village.

Dismounted French dragoons lined the barricades on the far right with three battalions of the Navarre Rgt in the central portion of the defences.

More views from the other side of the village with an 8pdr gun battery in place..

A portion of the French Gendarmes supported by the Maison du Roi.

On the other side of the Nebel Cutt's column of British/Hessian infantry advance to assault the village of Blenheim.

Finally Palmes five squadron brigade of British cavalry are about to cross the stream, form up and take on the elite of the French cavalry.

Let's see how the playtest goes next post.

Tuesday 2 April 2019

War of the Spanish Succession 10mm additions.

Not being one for putting each unit that is completed on the here I thought I'd wait until a few were completed before adding these chaps to the latest post. Still two more squadrons to paint up and then I will be forced to spend more dosh!

Three squadrons from Ross seven squadron brigade, 1st and 2nd Wynne's rgt of dragoons (5th) and the 1st of Gray's rgt of dragoons (2nd).

The combined Grenadiers from all the other units done so far.

The French, the remainder of Broglie's brigade consisting of two squadrons of de Tarneau's rgt and two squadrons of de la Baume.

I have just finished adapting the General de Armee rules to WSS, they will need play testing but I will post when I am happy with the changes.