Welcome to my wargaming blog,
I'm Dave and live in Morpeth, Northumberland in the UK.
This may or may not be a regular thing, we'll just have to see how it goes.

I am a painter/collector of figures first and a wargamer second. My thrill in this great hobby of ours is to place that final well researched & painted unit into the cabinet. The actual gaming with the figures is an important but secondary experience, we all like to win, but it isn't the be all and end all of it, being with good friends and having fun is.
Hope you will enjoy reading this blog as much as I will writing in it.
Just to remind the visitor to scroll down the various pages and click on 'older posts' to see more.

Saturday, 27 June 2020

Absolutely Hexasperated.

Viewers of this rickety old blog may recall that I put up my 15mm Spanish Napoleonic army for sale, well sell it did and as I use this sort of funding to enhance my hobby I decided to indulge an itch as it were. So with a combination of never being 100% chuffed with my existing terrain and the fact that I wanted to replicate (in a much smaller way) my love of Mick's, one of my mates hex terrain table that he has built in his converted garage up in the wilds of Northumberland, I decided to spend some of the dosh on Kalistra Here hex terrain.
I am very pleased with the result, it looks good and is of course extremely flexible allowing any set up you could wish for to be replicated. The company was very helpful and efficient even during these difficult times, the service was great so thanks to them.

Here are some pics so judge for yourselves:

Still painting up loads of 15mm FPW artillery and limbers, not exciting but necessary I'm afraid.

Saturday, 6 June 2020

You could drive a coach and horses through this!

I have had this coach made for a couple of months but have been waiting for the two figures from Black Hussar Miniatures Here to finish it off. The idea was that rather than the usual horse riding general for the Austrians/Emigre etc I would have a more nonchalant gent dispensing commands from the comfort of his coach.
Rob Anderson kindly gave me the coach without having the foggiest as to where he got it from years back so I'm afraid I can't shed any light on it from that aspect but I do think it may well be 30mm rather that 28, which may suggest Redoubt, the coachman looks somewhat vertically challenged compared to the model but what the heck, everyone deserves a job right! Horses are Reiver Casting Here

A nice addition I think. Well back at work now so I'm afraid wargame productivity will drop off quite a bit. Had a good run though!

Tuesday, 12 May 2020

Broglies Rgt, 1794-5

Another addition to the Emigre brigade for the French Revolutionary troops, this time Briglie's regiment. This short lived formation fought in Flanders, was raised in 94 and after retreating with the British was disbanded in 95. Their were only 230 men raised so I'm stretching it a bit here but as I had spare Old Glory 1812 American figures to paint up I thought they'd fit in here.


Thursday, 7 May 2020

Sale, 15mm Spanish Napoleonic peninsular army.

Same as the Belgians last month, I'm selling my 15mm Spanish Napoleonic peninsular army.
385 infantry figures in 16 battalions + skirmishers.
48 cavalry figures in 4 regiments.
2 artillery guns plus limbers.

See Here for a link to EBay if any of you guys are interested:

Best of luck if you go for it.

Monday, 4 May 2020

Position Magnifique, conclusions.

Having had a day or two to contemplate the game and the changes made to the rules to accommodate the later period I thought I'd write up my thoughts.
Firstly the game was fun, reasonably historical and once I concoct a quick play sheet will play through at a sensible pace. The battle pitting two Prussian corps against one large French one in a decent defensive position ended up with a Prussian victory, they suffered hefty casualties getting there but did the business once they got close enough to use the needle gun effectively.
The Prussian Krupp artillery wasn't as dominant as I thought it would be but I know that I still need to paint up one corps reserve artillery so that might have made a difference.
The French artillery was pretty useless as the Prussians rightly targeted them first and forced them to withdraw while the Chassepot seemed to be as effective as it should have been.
To sum up:

1). The table was rather too small for the number of figures on it so it was a frontal attack with little manoeuvring, though in my defence the object was to play test tactical scenarios and how the mechanics of the rule adjustments work or not.

2). Long range artillery fire was pretty useless which frankly is as it should be and usually is in most rules. Both sides need to be at effective range, I'm trying to decide if there should be a longer short range, canister or more accuracy at that distance, particularly for the Krupp guns (it's 20cm at the moment) don't know, we'll see with that one.

3). The Prussian artillery really could have done with spending more time softening up the French. Now in the later stages of the conflict they did this and it could be represented by giving them a bombardment phase at the very start of a scenario, say five attacks from each 'battery' before the game itself begins? You have to be so careful though as this still has to be an enjoyable game for the French player so maybe on a roll of a dice for each division the Prussian divisional commanded ignores whatever orders he has and attacks the French position regardless of orders (say on a 6). This happened surprisingly often!

4). Small arms fire seemed to be ok though I may try out increasing the cost of reinforcing the Prussian firing line. It costs the supporting unit 1 casualty point to replace a stand in the firing line at the moment, I may increase this to 2 casualty points. This will make the Prussian player think harder if it's worth standing in-front of the French infantry and exchanging fire or whether it's better to just charge in asap before their blown away.

5). An absolute must is to look again at the General de Armee melee charts and incorporate more of them into these rules. Thinking about it the Pickett's Charge rules in that conflict rightly assume that other than troop quality both sides are very similar but I think that in the European continent the subtle differences can be brought out slightly better using the Gen de Armee melee rules, certainly many of them. Fighting in built up areas is a very noticeable one were I think the rules in Gen de Armee favour the defender more and make it more difficult to prise a unit out.

6).The main thing I want to avoid is to stray too far from the basic structure of Dave Brown's set of rules and nor do I want to have reams of pluses and negatives for players to add and subtract during the game, This period is more complex than either of the two yet still retains a flavor of both.

I have to put one picture up so here's some extras I needed to have for these rule changes, oh and a random 28mm coach for the French Revolution:

So more play testing but first I need to compose a workable quick play sheet which I can adjust as I go along. Well, I've got nothing else to do - Not!


Saturday, 2 May 2020

Position Magnifique turns 8 & 9.

The pressure begins to tell.

The chance was there, if only Von Schactmeyer the chief of the 21st division will take it. On the Prussian right his orders were to advance and force the French from the wood to his front, taking advantage of the close terrain he had done just that, now Von Bose his corps commander looking to his right saw that the French division defending this sector had broken and fled, now was the time to exploit the situation and turn the French flank.
Two turns, two hesitations on Von Schactmeyer's die rolls, he held the woods, job done. Wargames, don't you love em!

Elsewhere, all along the French line casualties were beginning to mount up on the infantry regiments, a combination of the incessant artillery bombardment and the Prussian infantry pressing forward.

After its late start 10th division of V corps finally assaulted the village on the French right. taking it and forcing the defenders to retreat. The Prussian infantry rolled well but I have reservations regarding Pickett's Charge rules in assaulting BUA's, this was too easy for the attackers and I may well use many of the melee factors from G de A in the future.

Not a pretty sight for the French, this division is now faltering.

The French left with the reserve cavalry holding the flank.

The French centre, they have been forced off the ridge and are forming a hasty defence in the rear of their main line.

The French left, also under great pressure, the village taken and the right hand brigade detatching a regiment to strengthen the centre.

The view from the Prussian side, if the right had exploited the situation the battle would have been over quicker but even with substantial casualties their centre is pressing the French hard.

I called it a day at this point, the French would have withdrawn if they could using their least damaged right hand division and what was left of their cavalry to cover their retreat.
I will do one more post on this maybe tomorrow and go over what worked with the adaptions and what didn't. I learnt allot and enjoyed myself greatly but writing it all up and posting takes longer than playing the game. Good memories to look back on though!

Thursday, 30 April 2020

Position Magnifique turns 6 & 7.

Turn 6.
The Prussian 88th regiment deciding to exploit the weakness of the centre left of the French line was ordered to charge forwards using cold steel, but cold steel means nothing when facing both the French chassport and, for this game at least another double six!

Five casualties and again killing the Prussian officer on the serendipity table faltered the Prussian division during the charge. I, as umpire and player of both sides decided that the 88th would go in against the French regardless of the falter (nobody argued against me!).

With a good roll for the Prussians and a mediocre one for the French, the 88th prevailed forcing the French regiment to retreat.

However the remaining French regiment to the right of the gap, even with ten casualties inflicted upon it managed in the firing segment to knock off the one remaining casualty left to the 88th thereby eliminating it completely. The air was thick with lead.

Above, the end of turn 6.

The French left still looked in severe danger in danger of collapse and so it proved, a desultory roll on the Falter table proved to be the end for the French left flank division a withdraw result saw it leave the table having had enough. The Prussians continue to push through the woods while the French reserve cavalry move to their left to try to fill the gap.

Turn 7.
As in history, sometimes, as in wargames, the only immediate force at hand to plug the gap in the left centre was a French curiassier division from the reserve so McMahon turned and ordered it forward.

Prussian divisional light cavalry can just be seen in the distance over the ridge crest, directed by officers on the ridge to the French curiassier, it was too much of a threat, the charge commenced.

Charging downhill the French heavies carried all before it forcing the Prussians to retreat. The curiassiers occupied the position right in the face of a Prussian regiment.
Note: At this point I decided to use the charge procedure for cavalry from the General de Armee ruleset rather than Picket's Charge in the future as I think this encompasses European methods rather than the civil war ones better.

You could have predicted what was going to happen, during the movement phase the Prussians surrounded the exposed French cavalry and simply blew it away inflicting ten casualties on a small unit removing it from the game. You would have got a different result if the Gen de Armee cavalry sequence had been used.

More proof of the power of the chassepot on troops in the open, though this Prussian regiment had suffered some casualties previously as soon as it exited from the village it was destroyed by French fire, rolling a nine on the fire table and three additional CD dice casualties. Unit destroyed, division falter, though it has to be said that this Prussian division had Hesitant marker on it for the past three turns!

Schmidt on the Prussian left finally gets moving, I suspect he saw what was going on to his right!

View from the Prussian centre.

Finally, the Prussian right continuing it's progress through the woods.

Laters guys.