Welcome

Welcome to my wargaming blog,
I'm Dave and live in Morpeth, Northumberland in the UK.
This may or may not be a regular thing, we'll just have to see how it goes.

I am a painter/collector of figures first and a wargamer second. My thrill in this great hobby of ours is to place that final well researched & painted unit into the cabinet. The actual gaming with the figures is an important but secondary experience, we all like to win, but it isn't the be all and end all of it, being with good friends and having fun is.
Hope you will enjoy reading this blog as much as I will writing in it.
Just to remind the visitor to scroll down the various pages and click on 'older posts' to see more.
Dave.
Showing posts with label 28mm AWI. Show all posts
Showing posts with label 28mm AWI. Show all posts

Thursday, 31 July 2014

The battle of Bunker (Breeds) Hill, 1775.

 
After finally getting the garage back from generally accrued clutter Scotty, Neal and I finally managed to get together for a re-fight of the battle of Bunker, or more accurately Breeds Hill in 1775.
We used the very good British Grenadier set of rules, these have at their heart a system whereby a unit will accrue potential disruption points through movement, an the exchange of fire. If a unit suffers three (accumulated) hits from musketry/artillery fire then each further hit will then cause an actual casualty. The author states that casualties from musketry were, in the main, light during this campaign (though of course there were exceptions) but that the disruption system recreates the moral disintegration of the unit. Disruption points affect moral and firepower in a negative way but can be rallied off with varying ease depending on whether the unit is Elite down to Militia class.
Basically don't try to maneuver Militia around or they will as like as not accrue so many disruption points that they will be useless.


As can be seen above the Americans occupied and fortified the 'Charlestown neck', basically the British decided that the rebels were scum and could be thrown out of the fortifications after a swift bombardment and a frontal assault.


The battle field as set up, the American fortifications were a bit of a last minute cobble together job using bits of foam packing!


Scotty took the Americans, mostly Militia with some 2nd line Rgts thrown in, while Neal and I had the forces of the King.
Pigot's brigade (me) on the British left. I could have marched up the road through the outskirts of Charlestown (before turn 9 after which the navy set the town alight) but thought to play it as the Brits did and drive them off from the front.


Howe's brigade (he was also CinC), commanded by Neal on the British right with the lights to the front.


The American (Scotty) defences on Breeds Hill.


American militia lining the rail fence,
and the Fletches.



My brigade closes with the American defences suffering casualties from both skirmishing and artillery fire. It was only a 3pdr, but it was a nasty little sod!



Neal's brigade decided to bide their time and see how things developed on the right, this delay would prove costly in the long run.


Things were looking good however as my brigade chased off the American gunners and broke into the defences.


The British 6pdr guns were finally being dragged into a position whereby they could do some damage. The British boats had sent over the wrong sized ammunition and the battery couldn't open fire till game turn 8. Bloody navy!


Situation on game turn 8 out of 16 when darkness set in, Neal's troops getting into position on their right.



This was the crunch combat on this flank, Scotty's American 2nd line Rgt moves forward to contest the British assault, the Brits automatically accrued 2 disruption points by climbing over the breastworks, this was to be the difference with the Americans throwing the British back.


Reinforcements, but too late?


Howe's (Neal) assault stalls in front of the defences.


The situation on turn 10, British artillery deployed and starting to do some damage, but one assault thrown back with the other reluctant to go in, will the grenadiers make the difference?


 Lt General Howe.


Howe's assault goes in and pushes the American Rgt back.



On Scotty's right my British have had enough and fall back awaiting the reinforcements, but Scotty decides to sod off with his piddly little gun anyway!



 The game ended with night falling at this point, turn 16. It was an American victory as the British were required to take the fortifications but to have also inflicted more casualties on the Americans than they suffered themselves. The casualties were heavy for the British who I'm sure will have a bit more respect for those rebellious fellows in the future. Well done Scotty.
This was fought over three evenings (one per week), the big advantage over fighting it at the club where everything must be packed away each night.
Back to re-basing those Macedonians, bugger!!!
Dave.

Monday, 28 April 2014

Battle of Blagdon Hall.

Blagdon Hall gardens open day on Sunday. As this is the Boarder Riever clubs venue we decided to add our contribution to the event by putting on a huge - and I mean HUGE American War of Independence (or American Revolution as some of the more pro Brits insist on calling it) game to display our wares as it were.
A good few of the lads turned up and even though the weather was a bit iffy a few punters had a look round and due interest was shown, as a community relations exerciser it went down well.
It has to be said - though many people showed interest, the sight of some locals sticking their heads round the door and thinking, NERDS before disappearing rapidly to watch the Scottish dancers and stuff cake and biscuits down their necks was amusing!
Now, lots of pictures:

















The burial party had to be last!
Many of the figures belong to the clubs local megalomaniac Mr Tom Nutt, the rest to yours truly.
Dave.

Sunday, 25 November 2012

The British are coming!

I know the title has been used by some bloke somewhere before but it seemed too obvious!
Well here I am at 07.30 on a Sunday morning typing this up, 45 mins ago I was cleaning up dog shite from the utility floor as both of my two Bearded Collies have the runs, great start to a day. Probably not what you folks wanted to here but that's the reason for this being published now.

So, 'The British are coming' and here they are:

Loyalist Queens Rangers (Front Rank).




Combined Grenadier battalion (Front Rank).



57th Middlesex (Front Rank, later uniform).




8th Kings and 9th Royal Norfolk (Old Glory).





A combined light infantry battalion skirmishing (Front Rank and Perry).




British artillery (Old Glory).



Loyalist Butlers Rangers (Front Rank).



British brigadier (Front Rank).


17th Lt Dragoons (Front Rank with Old Glory Tarleton et al)



Some civilians (Perrys).



A burial party (scratch built, which I should have put on a circular base (Front Rank).


That's all of this lot, hopefully I'll soon be able to finish off the 15mm Franco Prussian artillery. I'll get them on here as soon as I can.
Dave.