Welcome

Welcome to my wargaming blog,
I'm Dave and live in Morpeth, Northumberland in the UK.
This may or may not be a regular thing, we'll just have to see how it goes.

I am a painter/collector of figures first and a wargamer second. My thrill in this great hobby of ours is to place that final well researched & painted unit into the cabinet. The actual gaming with the figures is an important but secondary experience, we all like to win, but it isn't the be all and end all of it, being with good friends and having fun is.
Hope you will enjoy reading this blog as much as I will writing in it.
Just to remind the visitor to scroll down the various pages and click on 'older posts' to see more.
Dave.

Sunday, 15 December 2024

15mm Bloody Big Battles, Solferino 1859.

 I could have done this AAR in two or three posts but if I'm reading something I prefer to read it sequentially, so if this is a bit long then sorry but here goes.

Solferino was fought in what is now northern Italy between the forces of Austria on one side and France/Sardinians on the other in 1859. Have a look on the wikipedia page Here for a detailed read of the battle itself. Neal and I refought the encounter over a number of evenings using the Bloody Big Battles rules set, the only one which could possibly allow the battle to be refought on my 7' x 4' table. A great set of rules for this period my only issue is that for a historical encounter it is very difficult to recreate the battle field accurately and still have the aesthetics  looking good so one must compromise somewhat unless a bespoke table is made to show every fold of ground and every village etc. It looks ok though and does the job.

A note on the photographs, the house models represent larger villages with a +2 modifier for the defender, the ones with brighter red roofs are objectives. The rectangular 'fields' are smaller villages and their surrounding fields which offer a +1 to the defence. The hills around S. Martino and Pozzolengo are 'steep', while the river Redone is impassable other than at the bridges. Red card represents the various roads in the area.

Red counters on units show veteran status while yellow and green show that a unit is classed as raw and fragile (having been mauled at the battle of Magenta previously). A slightly larger dk blue counter denotes that the unit is musket armed. Most others were armed with muzzle loading rifles, the Austrian and Sardinians had smoothbore artillery while the French were equipped with rifled artillery.

The battle would be eight turns long at which point a die roll of 1-3 ends the game because of a thunderstorm, a 4-6 extends it for one more turn. Both sides must capture/hold the red village roofed objectives.

On the Austrian right Benedek's VIII corp occupying Pozzolengo village and steep hill with the Sardinians about to occupy San Martino.

The center of the Austrian position with V corps occupying Castello and I corps about to move up in support.

The vast bulk of the Austrian army moves forward to occupy the villages and surrounding flat plain on the left.

The French 1st and 2nd corps move along the high ground in the center with the aim of taking Castello, Solferino and splitting the Austrians in two.

Sardinian infantry, the white die denotes which turn the division will arrive on the table edge.

The French Imperial Guard in reserve in the the French center.

An overall view as the first troops come into contact.

As the French commander I was very wary of the Austrian massed batteries supporting their center/left!

A first assault by the Guard infantry was thrown back from Castello, tell the truth the Guard did not perform particularly well today.

The Sardinian troops occupied the objective of S. Martino unchallenged, Benedeck seemed content to cover the Austrian right.

Three corps of Austrians and those bloody guns.

Massed Austrian batteries.

The French Guard repulsed but two Austrian batteries forced to withdraw with one damaged

The stand off on the Austrian right continues while the other Sardinian divisions arrive.


Two Sardinian divisions occupy the 'V' of the river Redone to prevent the Austrians from reinforcing their hard pressed center.

The remains of the Austrian V corps has been thrown out of Castello but one division of the I corps grimley hangs on in Solferino, the Guard again failing to dislodge them.

The French are being hammered by those damned guns!

Another view of the field, the French left holding, the center maybe about to break through while their right is taking a pasting.

Grim fighting in the center, will there be time for that breakthrough?

Not much left of the French 4th corps.

Remains of the Austrian I corps cannot withdraw as that will allow the Sardinian division to march over the bridge.

An advance by the Sardinians at the very end?

The heroic I corp division finally thrown out of Solferino.

Austrian I corp threatened on their left and right.

The Austrians were still very strong on their left.

The Austrian center is disintegrating, one more turn to achieve that breakthrough but thunder clouds are gathering.

View at the end of the game.


All wide open for the French to break through and exploit splitting the Austrian army in two but rolling a 3 on a die means no extra turn so the game ends in a draw with both sides holding two red roofed villages each. Foiled again by the weather! 

A cracking game, Neal and I thoroughly enjoyed it so much we're moving BBB into the Napoleonic period.

Thursday, 21 November 2024

10mm Ancient Germans

 I generally find painting any non-uniformed troops a struggle so wading my way through these lads did take a bit of time. There are enough to constitute a allied force within the Roman armies but I think I will have to paint up the same number again to fight them as a stand alone army. I have a few archer and cavalry units to add but they will  to wait a bit for my eyesight to recover!

All figures Steve Barber





Something less taxing next time.

Dave.

Monday, 26 August 2024

Terrain - Grrrr

 I may just have mentioned this before but I hate doing terrain, I'm not particularly good at it and find it all a bit of a chore. However that said these hills were necessary and turned out not too bad, learning on the job as I was. The hills I had were too small, light and each one was just placed on top of the other so any bumping would knock the figures over so I was forced into it.

I'm not going into detail as to how they were constructed as everyone has their own methods and there are plenty of videos out there but here's the pictures with 28mm figures for scale:








Back to figure painting thank goodness!
Dave.

Saturday, 10 August 2024

28mm Medieval.

 Morning folks, again a while since I last posted by hey that's life!


Neal came over for a second go at Days of Knights high 2nd edition medieval rules by Chipco Games. We'd played with his 15mm 100 yrs war figs last week and enjoyed it so are giving it a second go now. The rules themselves are well set out with a good number of photograph examples of play for clarity which are very useful, they have a hint of DBA about them but only a hint and as I can state that I hate DBA but still really like the rule that should tell the reader something.

Without delving deeply into the mechanics, what's best is that the game feels like a medieval set of rules in that, certainly in the early i.e. 1250 to say 1400 period the 'units' or groups of elements your commanders control are very limited in their manoeuvrability other than move forwards, with a bit of drift, and swing onto the unengaged flank of an enemy if the opportunity arises unless the have certain levels of commanders attached. These are the king/general, a marshal or a captain who affect the troops in different ways. without these fellow the lads hunch their shoulders and plod forwards to chop the opposition up! All weapon types are of course accounted for and must be used as they were at the time or you won't get the best results. In all the game feels just right for the period and we are enjoying it immensely.

Photos are from about halfway through this weeks encounter with the English in the foreground and the Scots in the background in the first three pictures, other way round in the rest. Figures are 28mm from my Otterburn collection based on Impetus sized bases.




Note what's left of the Scottish first line with a double disorder marker (the two white rings) and the mounted knights trying to block the gap!



French mounted actually but what the heck.

Scots are screwed here I think.


Yes the English (Neal) most certainly have the upper hand, I will have to take moral tests for all of my elements at the end of my turn as the Scots have reached to 25% casualty status. Neal making up for his crappy dice last week at his place, the sod!!!!

Dave.

Saturday, 25 May 2024

15mm Persians, Greeks and Macedonians.

 Digging out these figures after having tarted them up a couple of years ago I realised that there were no photographs of the Macedonians at all and none of the Greeks and Persians after having them re-based. So lots of pictures to scroll through lads and lasses.
































































I was at one point thinking about selling this lot as I'm slowly moving to 10mm, but no, not yet, I'm quite fond of these fellows. Minifigs and all!!!

Dave.