Morning folks, again a while since I last posted by hey that's life!
Neal came over for a second go at Days of Knights high 2nd edition medieval rules by Chipco Games. We'd played with his 15mm 100 yrs war figs last week and enjoyed it so are giving it a second go now. The rules themselves are well set out with a good number of photograph examples of play for clarity which are very useful, they have a hint of DBA about them but only a hint and as I can state that I hate DBA but still really like the rule that should tell the reader something.
Without delving deeply into the mechanics, what's best is that the game feels like a medieval set of rules in that, certainly in the early i.e. 1250 to say 1400 period the 'units' or groups of elements your commanders control are very limited in their manoeuvrability other than move forwards, with a bit of drift, and swing onto the unengaged flank of an enemy if the opportunity arises unless the have certain levels of commanders attached. These are the king/general, a marshal or a captain who affect the troops in different ways. without these fellow the lads hunch their shoulders and plod forwards to chop the opposition up! All weapon types are of course accounted for and must be used as they were at the time or you won't get the best results. In all the game feels just right for the period and we are enjoying it immensely.
Photos are from about halfway through this weeks encounter with the English in the foreground and the Scots in the background in the first three pictures, other way round in the rest. Figures are 28mm from my Otterburn collection based on Impetus sized bases.
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Note what's left of the Scottish first line with a double disorder marker (the two white rings) and the mounted knights trying to block the gap! |
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French mounted actually but what the heck. |
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Scots are screwed here I think. |
Yes the English (Neal) most certainly have the upper hand, I will have to take moral tests for all of my elements at the end of my turn as the Scots have reached to 25% casualty status. Neal making up for his crappy dice last week at his place, the sod!!!!
Dave.