So I got out my hex mats, went over the white marking with green felt tip pen (which I'd been meaning to do for quite a while) and set out the terrain. Even without the troops on the table and the 'real' Hougoumont I must say that it looked ok, quite pleased.
I then got out all of the unit cards checked where they should be placed and laid them out:
British/allied left flank, La Hay & Papelotte.
British/allied centre and La Hay Sainte .
Hougoumont from the French left, P.S. The red token represents the garrison of the building which can't leave and is low strength but can on a die roll be reinforced.
French right with Plancenoit bottom right.
A view from the French side of the table.
Now don't get me wrong here, there is no way I will ever be able to re fight Waterloo on this or any other scale with Gen d'Armee or it's ilk, but this set of rules will do the job very well for this and other battles, but man the cards look crap!
I am in the process of painting up 10mm armies of French and Russians for the mid to late Napoleonic period, if and when Neal manages to paint up his 10mm British then we could re fight battles having one base represent a division but not (as above) with each base representing a brigade.
So it's cards or nowt. Some people don't mind the cards, as you can ascertain I'm not a fan but they are a necessary evil, it's this or nothing.
I will take my time with it and follow the scenario shown Here don't know the author but I hope he doesn't mind ( his 6mm figures and terrain are stunning).
I'll keep posting the games progress.